
Oyster builds Internet evironments and creates innovative multi-channel experiences that make an impact on people's lives.
What we do enables businesses, the media, and leading cultural and governmental institutions to build digital relationships with the people who are important to them.
One of our key strengths is the tight relationship we maintain between strategy, design and engineering teams. It is this synergy that drives our delivery of complex interfaces, enabling information to be connected, accessed and experienced in the many different ways its users demand.
We have been doing this since 1995 and current clients include Channel 4, Dun & Bradstreet, Hemscott.net, HomePro, Rockstar Games, Orange, Unilever and the Victoria & Albert Museum.
Brief introduction over. If you are reading this, you are probably tired of hearing the same old stuff. We want you to ask us questions. So here is the deal:
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If you want to engage in idea generation, not pure implementation; |
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If you want to be a systems innovator, not a systems integrator; |
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If you want to be with creative pioneers, not just another design agency... |
...then view the current opportunities or e-mail your CV to jobs@oyster.co.uk and let's talk, one to one.
Otherwise you can find out more by reading on down the page, or by following the following links to sections on our Web site:
Our core competencies - visual design, technical engineering, usable interface design, and e-business building - allow us to develop and deliver large strategy-led projects with confidence.
The technical implementation of every project is different, and we take pride in ensuring that we use the right tools and technologies for the job. Java is usually our development language of choice, and key technologies with which we integrate include Autonomy, IBM WebSphere, iMediation, E.piphany, NetPerceptions, Vignette, Engage, Innosoft and Oracle Context.
In every project we do, we take the following concepts as imperatives:
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Experience - Dialogues between customer and client across multiple communication channels should be rewarding and enjoyable experiences. |
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Context - Interfaces should be aligned with the needs of the user. |
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Personalisation - We design environments to deliver what is relevant and valuable. |
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Relationships - To build intelligent cross-platform customer services we need to understand how to manage all the customer relationships made possible within a digital environment. |
By placing these concepts at the core of each project, we can capture and publish a single view of the user. This allows us to develop a real understanding of what the user wants and needs and to build sites that deliver on this understanding.
Oyster's energetic, non-hierarchical atmosphere means that anyone and everyone is accessible for discussion or advice. Starting from the top, Oyster people treat each other in the right way.
In fact, Oyster is more of a community than an office. There are no departments, cubicles or corridors, dress is informal, and people will bump into each other and talk in the café, relax together over a game of pool or in a yoga session, or meet more formally in any one of various rooms available to everyone. We think that a creative environment fuels creative work.
It may be a clichè but it's true: Oyster employees are the company. It is a priority that they are happy and fulfilled and we put a lot of effort into making sure that they are. Here are some of the ways we do this:
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Every single employee is eligible to own a part of Oyster through the company's option scheme. |
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We encourage employees to express themselves - especially when it comes to their future and position in the company. Regular internal appraisals create a formal opportunity for this. |
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Knowledge sharing and training are part of the Oyster staple diet. |
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We try to challenge our employees as much as possible. We will give you as much responsibility as you can handle, but make sure that you are supported through a well-structured approach to projects. |
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